Overview
During my time at Oculus, I was involved in the initial creation of the company's forthcoming Augmented Reality glasses. As a member of the Shell Team, we were responsible for strategizing, creating, and building the OS interface and first-party app integration for the product. Within this case study, I will share details about two projects I actively led and collaborated on.
System Modes
During the initial phases of the workstream, I developed a strategy for how our AR glasses would seamlessly adapt to various daily activities. This included adjusting the information density based on the context. We explored how the device could transition smoothly from morning routines to office tasks or from outdoor walks to relaxing at home. Our objective was to establish guiding principles for the product’s versatility.
Below is a sample of the work that stemmed from this project:
Below is a sample of the work that stemmed from this project:
3D + Spatial Explorations
In our early design stages, we used Figma for our wire and visual designs. As the project progressed, there became a growing need to explore our system in 3D space.
I began to develop storyboards of the current shell model, incorporating insights from UX, app modeling, and user safety/control workstreams. The purpose of this work was to help drive a narrative on how the shell UI could adapt to various lighting conditions, spatial placement of UI and augments, and deepen our overall understanding of the system.
I began to develop storyboards of the current shell model, incorporating insights from UX, app modeling, and user safety/control workstreams. The purpose of this work was to help drive a narrative on how the shell UI could adapt to various lighting conditions, spatial placement of UI and augments, and deepen our overall understanding of the system.